
The continued use of Pokémon Go data for artificial intelligence training is facing increased scrutiny.
A decade after the global Pokémon Go craze reached its zenith, an AI firm has been leveraging billions of real-world images gathered by millions of players to create navigation systems for delivery robots and potentially military drones. This represents an intriguing yet possibly unsettling legacy for an augmented reality mobile game that encouraged players to record brief smartphone videos of physical neighborhoods and landmarks.
The AI enterprise, Niantic Spatial, was spun off from Pokémon Go developer Niantic in May 2025, following Niantic’s separate sale of its licensed games, including Pokémon Go, to the Saudi-backed video game publisher Scopely. However, prior to that transaction, Niantic publicly disclosed plans to utilize scans from millions of Pokémon Go players, along with data captured by users of the company’s Scaniverse app, to train and develop a “large geospatial model”—a three-dimensional representation of the physical world trained on geolocated images supplied by app users scanning real-world locations.
“Ground scans were one component to help train Niantic Spatial’s real-world foundation models —AI systems that learn to recognize and interpret physical spaces,” a Niantic Spatial representative told Ars. “The models are the product of that training, not a copy of or a means of accessing the underlying scans, which were of public points of interest such as statues and fountains.”
After Niantic Spatial became an independent company, it trained its model on 30 billion images, predominantly clustered around urban environment locations that game players were incentivized to visit, according to MIT Technology Review. The images often captured the same location from numerous angles under varying lighting and weather conditions and included valuable metadata indicating the location and orientation of users’ phones during capture.
Such ground scans “were an entirely optional feature in games, where users created a short video of a public location,” the Niantic Spatial spokesperson said. “We’ve been transparent about the fact that the scans would improve our technology platform since 2019 in our privacy policy and public announcements.”
This enabled Niantic Spatial to create its own visual positioning system—a technology capable of determining a device’s position and orientation by comparing visual data from cameras with reference data from detailed 3D maps of environments. Such a system can be particularly useful indoors, in urban settings where GPS and other global navigation satellite systems’ signals are unreliable, or in areas with active GPS jamming.
MIT Technology Review highlighted Niantic Spatial’s technology in March 2026, when the company announced a new partnership with Coco Robotics. The robotics firm aimed to use Niantic Spatial’s AI model and visual positioning system to assist its fleet of four-wheeled delivery robots in navigating city streets.
However, in December 2025, Niantic Spatial also announced a deal with the spatial intelligence company Vantor to develop a positioning system that could aid both flying drones and ground vehicles in navigating GPS-denied environments. Vantor, formerly known as the space and satellite company Maxar Intelligence, holds multiple US government contracts with the National Geospace-Intelligence Agency, various branches of the US military, and the Department of Homeland Security.
The new military-industrial complex
The “comprehensive positioning system” aimed to integrate Niantic Spatial’s visual positioning system with Vantor’s 3D terrain data and Raptor software. During the Defence Geospatial Intelligence (DGI) conference held in London in February 2026, Tory Smith, director of product management at Niantic Spatial, described early testing of the integrated system as leading to a 70 percent reduction in positioning error with accuracy to within 1.5 meters in many scenarios.
The partnership between Niantic Spatial and Vantor gained further public attention through a recent story by Trouw, a Dutch news publication. “Without the large number of scans from all those gamers, the development of this system would never have progressed so quickly,” said Jeroen van den Hoven, professor of ethics and technology at Delft University of Technology in the Netherlands, in an interview with Trouw. “The players have indirectly, in a perhaps minimal but still effective way, made a contribution to military applications.”
Visual positioning systems are not necessarily fraught with ethical problems, even in a military context. For example, the Ukrainian military has been deploying battlefield robots and drones with their own visual positioning systems to survive the prevalence of GPS jamming in the ongoing Russo-Ukrainian war. “If the Ukrainians can win the just war against aggressor Russia with this, it is a good development,” Van den Hoven told Trouw.
But the Dutch newspaper also interviewed Floris De Hingh, a longtime Pokémon Go player who expressed concern about his gameplay data supporting US military systems. De Hingh specifically described himself as “strongly opposed to the war Trump is currently waging against Iran.”
“The training data came from people who thought they were catching Pikachu, under a license most never read, sold up a chain that ends at a sovereign wealth fund and a defense prime,” wrote Haye Kesteloo, editor in chief and founder of the news website DroneXL. “Consent obtained for a game is not consent for a weapons program, even if the end use turns out to be defensible.”
A Vantor spokesperson told Ars that the company “is not using any Pokémon Go data, nor do we have access to any information from the Pokémon Go dataset.” Similarly, Niantic Spatial’s spokesperson said that the agreement between the companies does not include direct sharing of game data.
But some Pokémon Go players, such as De Hingh, will probably be uncomfortable with the idea that their gameplay data helped train Niantic Spatial’s models in the first place—especially when the company’s visual positioning system may be used for military applications. Vantor acknowledged that it is “exploring adapting Niantic Spatial’s ground-based visual positioning system” to work alongside Vantor’s existing “GPS-denied positioning capabilities,” which currently rely on satellite imagery.
Niantic Spatial told Ars that it has no ongoing access to data from current Pokémon Go players, because the game license has belonged to video game publisher Scopely since May 2025. But players may still want to stay on top of the game’s Terms of Service agreement and privacy policy to understand how their data is currently being used—or may otherwise be used in the future. It’s a lesson that goes well beyond Pokémon Go.